About UsThis whole thing first started as a lame blog with another guy named Varador, under the domain of "frozentornado.com". Somehow we thought that was cool. And this picture is the first one Kensei has ever done in Photoshop. After a catastrophic failure, the website was shut down and stored in an archive under an xml extension, where it currently rests in peace.
Not soon after we played a game called Path of Exile, which at the time suffered from major lag problems due to poor netcode. This resulted in constant desynchronization between the client and the server, so every 10 minutes we'd have to write /oos to force a sync. After a while we decided that it would be ironic to make a guild with that name. After a few dozen games, the name stuck. |
It was later that Kensei got interested in making games and started learning all the cool stuff that an engine could bring to life. Varador split, but another ally showed up. Aviolezt was studying biology at the time, the study of life. However he was persuaded to study how to fake life and create a whole world rather than study the one already available.
After roughly 2 years of doodling around (mainly due to a swap from Unity to Unreal), we were back on track. So it was only natural to make a website and get the ball rolling. Exciting times are ahead.
We are firm believers that digital entertainment should be paid after, and not before delivery, and only in the event of customer satisfaction. The greed in the industry drove us to take up arms and join the few honest game developers left. The last bastions of respectable games. We also don't believe in set prices, 20$ might be pocket change in one place and a fortune in another, therefore we are highly against the 60$ standard price tags on most new games, especially since it is rarely deserved. If you wish to support us, you should be able to do it in a way that your wallet allows you, right?
And lastly, we also believe that piracy is how the internet should look like. If people only paid for what they truly enjoyed, surely people will work harder on their products rather than rob people with DLC's. Therefore, feel free to pirate our stuff, we won't go after you. Should this mentality spread, the face of the internet will truly change.
After roughly 2 years of doodling around (mainly due to a swap from Unity to Unreal), we were back on track. So it was only natural to make a website and get the ball rolling. Exciting times are ahead.
We are firm believers that digital entertainment should be paid after, and not before delivery, and only in the event of customer satisfaction. The greed in the industry drove us to take up arms and join the few honest game developers left. The last bastions of respectable games. We also don't believe in set prices, 20$ might be pocket change in one place and a fortune in another, therefore we are highly against the 60$ standard price tags on most new games, especially since it is rarely deserved. If you wish to support us, you should be able to do it in a way that your wallet allows you, right?
And lastly, we also believe that piracy is how the internet should look like. If people only paid for what they truly enjoyed, surely people will work harder on their products rather than rob people with DLC's. Therefore, feel free to pirate our stuff, we won't go after you. Should this mentality spread, the face of the internet will truly change.
Kensei |
I'm a guy of many interests. I like developing games, making videos and working out. I'm fascinated by martial arts and enjoy philosophical debates. I like science (mainly physics and biology). I often delve in the the world of artists, however to say that I am one would be a lie. I believe that true gamers should have everlasting curiosity, and a desire to bring virtual prowess to reality. A good FPS player should practice shooting real guns, a good fighting gamer should learn how to fight. Generally I think every gamer owes it to him/herself to be awesome both mentally and physically. I realize that not everyone out there has the knowledge to maintain their bodies, so I also ended up writing a book.
My first game developing endeavour started with Unity 2 and C#. That ended up on the google app store, although it was mostly to check out the system. It was a simple and crude game, one that was badly written and poorly drawn. But hey, it worked. And then Unreal Engine 4 hit the market and I jumped on that train the moment I had a machine powerful enough to run it. Never looked back. |
Aviolezt |
A game developer with the purpose of creating quality games. Sadly I can't stress the previous sentence enough, and caps lock won't do it. So I'll let my games and dev logs speak for themselves.
As for my skils: Have programmed with Pascal, C#, Blueprint. Can use Illustrator, MS Paint (my real strenght). Worked with Unity, and working with Unreal Engine 4. |