Right...where do I start. I was making a DLC button, since every self respecting game nowadays has to have a 50 year long season pass where you sign up with your frikkin house, so I was pretty motivated to make it obvious that more effort went into shoving it into the player's face rather than the actual development cycle.
Anyway, technicalities aside, final result was a project corruption. I don't want to explain it, and you probably wouldn't get it unless I start uploading pictures with the logic behind it, and screw that. Long story short, I narrowed the problem down to the one and only level that I had, and basically salvaged as much as possible and started a new project. To be honest I really don't know why I bothered, but I ended up restitching the broken pieces that I managed to scrape from the whole incident.
So after remaking to damn thing again (I actually dedicated myself this time around...serious or not serious, I did dump some time into it) I realized that my initial diagnosis of the problem was wrong. It was one of the damn buttons that broke the main menu, that in turn broke the main level, that in turn broke the game mode that in turn broke the whole damn project.
I ended up setting up a version control system to prevent this from happening to the actually (I hope) good game that I'm making, so at least I came out with something positive. So yeah, now I'm back at square 95/100, where I left off, only with Perforce comfortably sitting on my HDD, and a slightly pissed face.
...
This game is so bad, it doesn't even want to be made. Probably another reason to just keep it tucked away and dump it somewhere in the Dark Net, the deepest pits of our wonderful cesspool we call internet, where nobody will find it... I dunno. If another company pisses me off, I'm definitely releasing this turd in a protest.
Anyway, technicalities aside, final result was a project corruption. I don't want to explain it, and you probably wouldn't get it unless I start uploading pictures with the logic behind it, and screw that. Long story short, I narrowed the problem down to the one and only level that I had, and basically salvaged as much as possible and started a new project. To be honest I really don't know why I bothered, but I ended up restitching the broken pieces that I managed to scrape from the whole incident.
So after remaking to damn thing again (I actually dedicated myself this time around...serious or not serious, I did dump some time into it) I realized that my initial diagnosis of the problem was wrong. It was one of the damn buttons that broke the main menu, that in turn broke the main level, that in turn broke the game mode that in turn broke the whole damn project.
I ended up setting up a version control system to prevent this from happening to the actually (I hope) good game that I'm making, so at least I came out with something positive. So yeah, now I'm back at square 95/100, where I left off, only with Perforce comfortably sitting on my HDD, and a slightly pissed face.
...
This game is so bad, it doesn't even want to be made. Probably another reason to just keep it tucked away and dump it somewhere in the Dark Net, the deepest pits of our wonderful cesspool we call internet, where nobody will find it... I dunno. If another company pisses me off, I'm definitely releasing this turd in a protest.